few things i won't have in my dreamon world.
Egyptian references, like pyramids, mummies etc.
native things, like native americans, aussies, african references. the druman people do remind me of natives in a jungle. but thats it.
Religion or religious beliefs. the people in my stories just believe in happiness, from all sides, races, and places. just their versions of happiness are different from others, which still results in war.
the scattered temples in the area are not for a god worship but a collection of history for the people involved. the Argamethasons (based a little on freemasons) are record keepers of the lands and usually the original builders of all castles and temples.
seasons - the planet spins at a southern angle to the sun with 2 moons which orbit at a strange cycle, one is blue and other is pink, if the two moons eclipse then people go sex crazy. there is still a day and night. and south is always hot and sunny, with north cold and frozen, at one point the north was not frozen and was a forest. the Numbits is a type of winter, where the blue moon blocks the heat from the sun for a few days in a syncronized orbit. making the whole planet snow, except some southern parts. so there is really not seasons as such, but a normal rotation for this planet.
the word bitch, comes from dogs, i don't have dogs, i have a creature that is human/dog/wolf called the Canayne. so the bitch word is witch.
the word God is not used, but in phrases its replaced with fuck.
common fantasy creatures.
most fantasy novels have various creatures. i have not tried to use any, except dragons, demons, fairies, and serpents. but i have altered them to make my own version.
there will be no elves, orcs, golblins, little fairies that sparkle, vampires, werewolves, giants, murloks, anything from lord of the rings, warcraft, warhammer, neverending story, the dark crystal. and many others.
unrealistic heroism.
many movies have heroes who can out shoot an army with machine guns with a pistol, although its medieval based, my story doesn't have that whole hope against hope winning against odds stuff, my heroes will run away if they have to, if they know the odds are not in their favor, they hide and run to survive another day. along with ending battles this plays well as people don't just get along and argue when fighting against the common enemy.